Home » Game Programming Algorithms and Techniques: A Platform-Agnostic Approach by Sanjay Madhav
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach Sanjay Madhav

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Sanjay Madhav

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Kindle Edition
352 pages
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 About the Book 

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic dataMoreGame Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhavs game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includesGame time management, speed control, and ensuring consistency on diverse hardwareEssential 2D graphics techniques for modern mobile gamingVectors, matrices, and linear algebra for 3D games3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternionsHandling todays wide array of digital and analog inputsSound systems including sound events, 3D audio, and digital signal processingFundamentals of game physics, including collision detection and numeric integrationCameras: first-person, follow, spline, and moreArtificial intelligence: pathfinding, state-based behaviors, and strategy/planningUser interfaces including menu systems and heads-up displaysScripting and text-based data files: when, how, and where to use themBasics of networked games including protocols and network topology